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Vampire combat potence
Vampire combat potence





vampire combat potence vampire combat potence
  1. #Vampire combat potence skin
  2. #Vampire combat potence plus

The HG costs 2 pool and often doesn't pay for itself in games. Regarding the !Nos masters, it's not just having 4 copies of Nails. Please Log in or Create an account to join the conversation. I'll redo the deck with your suggestions and post it later. I also like your other Master card suggestions. I do like the case you made for changing my actions to more Bum's Rushes though. Why do you think I can ignore an opponents' agg poke? Can you maybe address your thoughts about that a little more?

#Vampire combat potence skin

They nicely plug the hole of the Skin of Marble for the agg poke that I'd be vulnerable to. I know, 4 Pool is a lot for those 2 Guardian angels, but they give me intercept and Prevent Damage. The way I see it, I can have my star vamp take an action to equip with a sport bike or raven spy or I could give her the intercept the safer way with a Master card instead. Also, I do have 4 copies of Nails in the Crypt which should make the Hunting ground and Information Network viable. So, for Discipline intercept my options are Sonar and Ears of the Hare I guess. Hey Jeff, I like your suggestions, alas, I don't own any Eyes of the Beast or they'd be in there. You can get up to +5 intercept with this package (on the second action per turn.hopefully the first is a rescue or hunt). You had Ears of the Hare in your previous version, but that costs. I think your combat is good, but I'd still worry about intercept a little bit. You can't afford to give an aggressive predator any actions at all (their vampires come into play untapped of course). You should expect to have one in your hand on turn 1 in case your predator has Zillah's Valley or other acceleration. I think you do need more action cards, especially those to enter combat. (optional +1 Archon Investigation.good to keep 'em guessing) +1 Giant's Blood (to take away the option for other Meths)

#Vampire combat potence plus

Wider View is good in a deck with multiples like yours, plus it's pool later, and you will have unused transfers. Your game is blood denial and that's giving resources to someone else. I'd drop the Rack just in case someone else can steal it and keep it. Same for Shanty Town HG (requires !Nos and you may not see him). Also not a fan of Information Network since only one of your vampires can use it. Aggro-poke is your game, and you can ignore theirs. Flesh of Marble should be enough for you. Not a fan of Guardian Angel in this deck.







Vampire combat potence